u-He MFM2
u-He MFM2
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Description
Description
MFM2 is our most advanced digital delay plugin. It can create everything from subtle textured echoes to massive spatial reverbs, from wild tonal sweeps on a pad to the rhythmic deconstruction of a drum track. Like any delay, MFM2 already offers all the control and inspiration you could possibly need, while the advanced features of version 2.5 open up even broader horizons. More feedback, more control, more inspiration
MFM2.5 can do...
Ping-pong and panoramic delays
Filtered and frequency-shifted delays
Chorus, flanger, resonator
Reverb, diffusion, and ambience
Granular effects
Degraded and distorted delays
Faded and compressed delays
Infinite loops
Keyboard-controlled (tuned) comb filter
Massive glitch effects
Any combination of the above
...and much more
Creating new effects in MFM2 can be quite complex, depending on how deep you want to go! Below is a brief introduction to give you an idea of what awaits you as an MFM2 tweaker...
2 Input Processors
Input signals can be processed in pairs before being sent to the delay lines. The "Transient" controls suppress or enhance peaks. The two non-resonant input filters can reduce the frequency range or even split the frequencies into two stereo bands with independent delay settings (set In 1+2 to low-pass and In 3+4 to high-pass with the same cutoff value).
4 delay lines
Independent delay modes: synced, free, or even MIDI note-controlled.
The dark field located below each knob is a modulation source selector, and the amount of modulation is controlled by the "pip" that appears at the top right of the knob.
4 main filters
Resonant filters can be placed in various positions within the signal path. The following are available: 2x low-pass, 2x high-pass, band-pass, band-reject, all-pass (phaser).
Feedback matrix
This is where you can specify how the delay lines feed back into each other: The "User Matrix" option allows you to freely route signals between the 4 delay lines.
The large knob at the top adjusts the overall amount of feedback. At the bottom of the panel are the output level controls, which allow for normal and inverted polarity.
2 Effects
Pre-feedback processing. The following are available: limiter, bitcrusher, phaser, frequency shifter, low-pass/high-pass filter, granular pitch shifter, diffuser (reverb-style).
2 Compressors
The final polish. Compression in peak or RMS mode. In PeakComp mode, you can compress a pair of channels using the other as a sidechain.