SONICWARE SmpLTrek
SONICWARE SmpLTrek
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Description
Description
Sonicware SmplTrek at a glance
The Sonicware SmplTrek is the ideal companion for musicians who want to bring their creative ideas to life as quickly as possible. The practical device offers several options for getting a signal into the SmplTrek. The audio input has switchable impedance, so line, microphone, and Hi-Z signals can be processed. The built-in microphone can capture any sound on the fly, making it possible to sample everything from a cutlery drawer and car doors to the atmosphere in a train station lobby. You can also sample directly from your smartphone via USB.
Effects
Effects are, as they say, the salt of the soup. This sampler has a total of 36 built-in effects that can be used as inserts, sends, or on the master bus. Delay, reverb, distortion, modulation effects, bitcrushing, and more can be found in the selection. By the way, the effects can also be used live on the global tracks and audio inputs.
Is additional sample tweaking necessary? No problem: resampling, auto-slicing, time-stretching, and pitch-shifting functions are also included. Fans of the famous Amen Break will surely appreciate this.
Connections
The USB port allows you to connect a smartphone, enabling you to stream audio directly to the sampler. Use your smartphone's microphone to record a spontaneous vocal performance or sample an exciting part of a YouTube video. The addition of effects and crossfades allows for very flexible use of the streaming function.
Samples
The practical sampler comes from the factory with a professional sample library, which includes 500 carefully categorized samples of various types. Self-recorded samples can be stored on a separately available SD card. Importing and exporting samples to/from a PC or Mac is also supported. Therefore, an existing sample file in WAV format can continue to be used with the SmplTrek.
Flexible tracks for creative arrangements
The SmplTrek sequencer is divided into tracks, scenes, and songs. First, you define the task of each of the ten tracks. You can choose whether the track should be a loop, a one-shot, an instrument, a Drum, or a MIDI track. The latter is designed to play/trigger external MIDI instruments, such as a synthesizer. The tracks are subordinate to a scene, of which there are 16 in a song; for creating a live set or producing a full song, this should be sufficient. Three additional global audio tracks have been implemented for longer recordings, such as vocals and external instruments. Multiple takes can be recorded on these tracks, which can then be spliced together to create a perfect final version. Traditional "punch-in" recording is also supported. Anyone who has ever had a Game Boy in their hands will quickly become familiar with the sequencer and note entry. In addition, all operating steps are displayed on the OLED Display, and the 16 round buttons also support event entry. With the copy/paste function, new scenes with pre-programmed content can be added in the blink of an eye. The mixer parameters can be recorded in real time and can also be processed later. Before exporting the track as a final file, it can be significantly enhanced with the master effects.