Description
Description
Technical specifications
Technical specifications
Virtual Space Reverb
The initial reflections are generated through a meticulously accurate simulation of a wide range of real-world spaces and the placement of speakers and microphones within them.
Hybrid Algorithm for Quality and Performance
A dynamic delay network defines the late reflections, combining seamlessly with the virtual space simulation to create super-realistic rooms at a surprisingly low CPU cost.
114 impressive reverb models
Choose from dozens of room types, each with multiple microphone and speaker configurations for a wide range of mixing flexibility and sonic control.
Convenient mixer
Effortlessly balance the direct signal, early reflections, and late reflections using a simple three-channel mixer.
Tilt EQ and Low Cut filter
Perfectly seat your reverb in the mix with the musical Tilt EQ and mid-side compatible Low Cut filter.
Overview
This compact and intuitive reverb plugin creates incredibly authentic real-world spaces without getting bogged down in complex parameters.
The hybrid algorithm at the heart of Spacerek fuses modeled virtual spaces into a dynamic delay network, generating reverb tails with supremely realistic early reflections, dense and colorful late reflections, and separately adjustable ER and LR pre-delay times. Dozens of emulated room types cover rooms, towers, chambers, tunnels, and much more, and each incorporates a variety of preset microphone and stereo speaker configurations.
Spacerek also makes it easy to balance the direct signal, early reflections, and late reflections with its three-channel mixer; while the highly musical Tilt EQ and Low Cut filter modules provide an effortless way to shape the overall tail. And since each reverb model is preconfigured for left-right or mid-side stereo operation, adjusting the width and spatialization is very simple.
Spacerek also doesn't strain your system; in fact, when you hear it, you can't help but be impressed by its CPU compatibility.
Virtual Space Reverb
Spacerek's early reflections are generated by D16's patented virtual space reverb engine, which simulates a wide range of real-world spaces with meticulous accuracy. Each reverb model defines not only the acoustic properties of the space it represents, but also the position of the stereo speakers and microphones used to send the source signal through that space, achieving even greater environmental realism and versatility.
Hybrid Algorithm for Quality and Performance
The late reflections are built from a sensitive dynamic delay network, which combines seamlessly with the early reflections of Virtual Space Reverb to create a reverb tail with an incredibly natural sound. Independent early and late reflection pre-delay controls allow you to apply up to 1 second of start-time compensation to each, adjustable in nanoseconds, microseconds, and milliseconds. And despite the quality and complexity of the acoustic modeling involved, Spacerek's innovative optimized hybrid design keeps CPU usage below expectations.
114 impressive reverb models
Spacerek's extensive list of modeled rooms allows you to summon vivid virtual scenarios of many types, from booths, chambers, and hallways to tunnels, chapels, and towers, and switch between them with a click. Each room also supports multiple microphone and speaker configurations, for a total of 114 different reverb models, covering all your mixing and sound design bases.
Convenient mixer
Spacerek's three-component signals (direct, early reflections, and late reflections) come together in a simple mixer. Set the levels and stereo positioning quickly and easily, the latter in left-right or mid mode, depending on the selected reverb model.
Tilt EQ and Low Cut filter
Two stages of musical frequency modeling allow for tonal customization of the tail, to apply those crucial final touches to your reverb. Tilt EQ provides instant bass and treble boost, while the low cut filter is ideal for clearing mud and rumble from the mid and/or side signals.
Features
- 114 reverb models, covering dozens of room types, each with multiple microphone and speaker configurations
- Direct signal / Early reflections / Late reflections mixer
- Volume control for each channel
- Balance control for each channel, with LR or MS stereo mode determined by the reverb model
- Independent pre-delay controls for early and late reflections
- Tilt EQ
- Independently enabled Low Cut filter for Mid and/or Side stereo components
- 64-bit internal processing
- Tag-based preset browser
- Resizable GUI
- MIDI Learn for easy controller assignment
System requirements
Windows
- Windows 7 - 10 (32 or 64-bit)
- CPU: 3.2 GHz single-core SSE (4.0 GHz multi-core SSE recommended)
- RAM: 8 GB (16 GB recommended)
- Plugin formats: VST2, VST3, AAX
Mac
- macOS 10.9 - macOS 12 Monterey (64-bit only)
- CPU: Intel 2.8 GHz / Apple M1 (Intel i7 3.4 GHz / Apple M1 recommended)
- RAM: 8 GB (16 GB recommended)
- Plugin formats: VST2, VST3, AU, AAX
Please note: this is not a standalone program: a host application (DAW) is required to use it.
Opinions
Opinions
D16 Spacerek
D16 Spacerek
Vendor:D16 Group
SKU: 1178-1442
High-precision multichannel reverb
D16 Spacerek
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Description
Description
Technical specifications
Technical specifications
Virtual Space Reverb
The initial reflections are generated through a meticulously accurate simulation of a wide range of real-world spaces and the placement of speakers and microphones within them.
Hybrid Algorithm for Quality and Performance
A dynamic delay network defines the late reflections, combining seamlessly with the virtual space simulation to create super-realistic rooms at a surprisingly low CPU cost.
114 impressive reverb models
Choose from dozens of room types, each with multiple microphone and speaker configurations for a wide range of mixing flexibility and sonic control.
Convenient mixer
Effortlessly balance the direct signal, early reflections, and late reflections using a simple three-channel mixer.
Tilt EQ and Low Cut filter
Perfectly seat your reverb in the mix with the musical Tilt EQ and mid-side compatible Low Cut filter.
Overview
This compact and intuitive reverb plugin creates incredibly authentic real-world spaces without getting bogged down in complex parameters.
The hybrid algorithm at the heart of Spacerek fuses modeled virtual spaces into a dynamic delay network, generating reverb tails with supremely realistic early reflections, dense and colorful late reflections, and separately adjustable ER and LR pre-delay times. Dozens of emulated room types cover rooms, towers, chambers, tunnels, and much more, and each incorporates a variety of preset microphone and stereo speaker configurations.
Spacerek also makes it easy to balance the direct signal, early reflections, and late reflections with its three-channel mixer; while the highly musical Tilt EQ and Low Cut filter modules provide an effortless way to shape the overall tail. And since each reverb model is preconfigured for left-right or mid-side stereo operation, adjusting the width and spatialization is very simple.
Spacerek also doesn't strain your system; in fact, when you hear it, you can't help but be impressed by its CPU compatibility.
Virtual Space Reverb
Spacerek's early reflections are generated by D16's patented virtual space reverb engine, which simulates a wide range of real-world spaces with meticulous accuracy. Each reverb model defines not only the acoustic properties of the space it represents, but also the position of the stereo speakers and microphones used to send the source signal through that space, achieving even greater environmental realism and versatility.
Hybrid Algorithm for Quality and Performance
The late reflections are built from a sensitive dynamic delay network, which combines seamlessly with the early reflections of Virtual Space Reverb to create a reverb tail with an incredibly natural sound. Independent early and late reflection pre-delay controls allow you to apply up to 1 second of start-time compensation to each, adjustable in nanoseconds, microseconds, and milliseconds. And despite the quality and complexity of the acoustic modeling involved, Spacerek's innovative optimized hybrid design keeps CPU usage below expectations.
114 impressive reverb models
Spacerek's extensive list of modeled rooms allows you to summon vivid virtual scenarios of many types, from booths, chambers, and hallways to tunnels, chapels, and towers, and switch between them with a click. Each room also supports multiple microphone and speaker configurations, for a total of 114 different reverb models, covering all your mixing and sound design bases.
Convenient mixer
Spacerek's three-component signals (direct, early reflections, and late reflections) come together in a simple mixer. Set the levels and stereo positioning quickly and easily, the latter in left-right or mid mode, depending on the selected reverb model.
Tilt EQ and Low Cut filter
Two stages of musical frequency modeling allow for tonal customization of the tail, to apply those crucial final touches to your reverb. Tilt EQ provides instant bass and treble boost, while the low cut filter is ideal for clearing mud and rumble from the mid and/or side signals.
Features
- 114 reverb models, covering dozens of room types, each with multiple microphone and speaker configurations
- Direct signal / Early reflections / Late reflections mixer
- Volume control for each channel
- Balance control for each channel, with LR or MS stereo mode determined by the reverb model
- Independent pre-delay controls for early and late reflections
- Tilt EQ
- Independently enabled Low Cut filter for Mid and/or Side stereo components
- 64-bit internal processing
- Tag-based preset browser
- Resizable GUI
- MIDI Learn for easy controller assignment
System requirements
Windows
- Windows 7 - 10 (32 or 64-bit)
- CPU: 3.2 GHz single-core SSE (4.0 GHz multi-core SSE recommended)
- RAM: 8 GB (16 GB recommended)
- Plugin formats: VST2, VST3, AAX
Mac
- macOS 10.9 - macOS 12 Monterey (64-bit only)
- CPU: Intel 2.8 GHz / Apple M1 (Intel i7 3.4 GHz / Apple M1 recommended)
- RAM: 8 GB (16 GB recommended)
- Plugin formats: VST2, VST3, AU, AAX
Please note: this is not a standalone program: a host application (DAW) is required to use it.
Opinions
Opinions
D16 Spacerek
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